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The RTS, Refined.

A pure, stripped-down real-time strategy game built around one simple goal: build your economy, raise an army, defend your Base, and destroy your opponent before they destroy yours.

Gather wood, stone, ore, and food. Hunt for supplies. Build your settlement. Train workers and soldiers. Expand your defenses with walls and towers, control the battlefield, and attack when you're ready.

Build. Defend. Conquer.

Build Huts to grow your population. Construct Barracks to raise soldiers. Fortify your territory with walls and towers. Every resource, building, and unit has a purpose, and every decision can make the difference between victory and defeat.

Play Your Way

UNITFALL is built to be fully themeable. Change the sprites, tileset, and visual style to create your own world. Your game doesn't have to look like everyone else's.

Bring Back the LAN Party

Host or join a LAN match and fight for control of the map with your friends. No complicated matchmaking. No giant online ecosystem. Just get everyone connected, start a game, and see who comes out on top.

Even better, every player can use completely different custom artwork while playing together on the same battlefield. Your army can look completely different from your friend's, without changing the game itself.

Made Because I Wanted It

I'll be honest: UNITFALL is the game I've made that I've had the most fun playing. It started as a project, but somewhere along the way it became one of my favorite games to actually sit down and play.

It's especially fun in LAN games with friends. There is something great about sitting down together, building up your base, watching your friend quietly prepare an army across the map, and then realizing you've given them far too much time to prepare.

The game is designed to be replayable, customizable, and easy to jump into while still giving you plenty of room to experiment with different strategies.

This Is Just the Beginning

If you decide to buy UNITFALL, you're not buying a finished project that I'm going to forget about. This is a game I plan to keep working on for a long time. Free updates, new features, improvements, and more customization are planned.

I'm making this as a long-term hobby because I genuinely enjoy it. I'm also open to suggestions and feedback. If you have an idea that would make the game more fun, I'd love to hear it.

I'll also be sharing more about development in future devlogs, so keep an eye out if you'd like to see where UNITFALL goes next.

Make Their Units Fall.

Updated 4 days ago
Published 5 days ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux, Android
AuthorAmosnimos
GenreStrategy
Tagsbase-building, Local multiplayer, Multiplayer, resource-management, rts, tactics, themeable, warfare
Average sessionA few seconds
InputsKeyboard, Mouse
MultiplayerLocal multiplayer
Player count2
AI DisclosureAI Assisted, Code

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In order to download this game you must purchase it at or above the minimum price of $4.54 USD. You will get access to the following files:

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Development log

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