Battle When?


The battle system is coming along well, but I’m taking my time with it. It’s easy to get caught up in the rush to release, but I’m focused on making sure everything is smooth, beyond just the battles. Gold management, training skips, and cooldown mechanics are next on the list, and I want to get them just right before moving forward.

Gameplay polish takes time, and I’m not looking to rush a half-baked experience. Every tweak counts, and it’s all about giving players a tight, well-rounded system. Stay tuned!
The battle system’s moving forward, but I’m not rushing it. I’ve added around 2000 skill placeholder icons and overhauled the enemy system to make it feel satisfying. It’s not just about making things work, it’s about making them feel good.

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